once the math is done, its just roll a d 20 and don't worry about sitting trying to figure out If you hit or not. And no, you don't have to do all this. I'll build it for you
Table 60: Character Saving Throws
Players Handbook 2nd edition Page 101 
Attack Types to be Saved Against.
Each class has saving throw scores found on page 101.
Priests
Save Vs.
Paralyzation, Poison, Death Magic
Rods, Staves & Wands
Petrification & Polymorphing
Breath Weapons
Spells
Rogues
Save Vs.
Paralyzation, Poison, Death Magic
Rods, Staves & Wands
Petrification & Polymorphing
Breath Weapons
Spells
Warriors
Save Vs.
Paralyzation, Poison, Death Magic
Rods, Staves & Wands
Petrification & Polymorphing
Breath Weapons
Spells
Wizards
Save Vs.
Paralyzation, Poison, Death Magic
Rods, Staves & Wands
Petrification & Polymorphing
Breath Weapons
Spells
Step 6: Roll Hit Points (chapter 3) 
Roll the appropriate hit die for your character. If the character is multi-classed, roll all applicable hit dice and average the results.
Warrior 1d10
Priest 1d8
Rogue 1d6
Mage 1d4
don't forget to add your Constitution bonus if you have one
Step 7: Record Base Movement (chapter 14) 
Find the character's base movement rate in Table 64 and record it. If the optional encumbrance rules are in effect, also record the encumbrance categories from Table 47 and modified movement rates and combat abilities.
Step 8: Select Proficiencies (optional, chapter 5) 








Consult Table 34 to determine the character's weapon and nonweapon proficiency slots. Add the character's number of languages known (from Table 4) to his number of nonweapon proficiencies. Select weapon proficiencies. If the character is a fighter, you may select a weapon specialization. Select nonweapon proficiencies. Record their relevant abilities and check modifiers.
Step 9: Equip Your Character (chapter 6) 
Using Table 44, select and pay for your character's starting equipment.
9.1 Starting Funds, Nah forget that.
500 Gold....no strings attached. 
9.2 Once you've picked your armor, select your Armor Class Rating 
Consult Table 46 to determine your character's armor class rating. Modify this base AC by his or her defensive adjustment.
9.3 Weapons 
Using Table 44: Record the weight, size, damage, rate of fire, and range information for each weapon carried. Include type and speed factors if those optional rules are in play.
10. Magical Items 
Upon acceptance into this game, I said you can have 5 magical items of your choice and that an artifact counts as 3 items. Keynotes here are, what we have agreed on between you and me about what's on your character sheet, is between you and I. I am not about cloning people to have exact numbers of equal items. Submit your inquiries. An example of one such exception I can think of to this is easy. A position of the title, say, a guardian or someone with a significant role, which goes into great detail about the why's and how's one might be in possession of something. All I have to say is, I warn you now, your creativity only triggers mine. I have the encyclopedia magica set, which holds 4 billion 500 million magical items, so chances are if its from a book of 2nd edition or earlier, I can look it up
Note on choosing magical items
10.1 Artifacts count as 3 magical items 
10.2 Magical Mounts count as 3 magical items




11. HIstory 
some people take weeks writing up a history and if you do, great. if you don't, then perhaps you'll share with us, a little of your history in the way you role play. if you want to make notations about key places and things like residence, your clan, corporation or organization, feel free to write it up in your history section.
11. belong to any organizations? 
11.2 Government Agencies? 
11.3 Strongholds, townhouses, mansions, condo's or castles? 
11.4 Business Endeavors? 
12. Guilds, Orders, or Clans? 
13. Henchmen, hirelings, armies, servants, or followers? 
As is shown in one's Charisma score, you might be entitled to henchmen. And if you ask, I shall provide. but how about placing an add in the world wide web that you are looking for? Then I'll list in the game's description and pages so that, for the fun of it, you can hire a real player as one of your henchmen?
One such example of a scene of

“Yes sir, Mr.” he hesitates, at
pronunciation, “uh, Mishablatoni. You say you're visiting Earth
for the first time. Do we have any magical items you'd like to
declare? And please, if you would be so kind. Register here. What
do you have in mind? Perhaps I can offer you some recommendations.
“I wish to see this Disney World, I do hear it is a magical
kingdom, so highly spoken of.”. The greeter almost chuckled,
“You will love it. It's a different kind of magical though, you'll
love it. Also please be advised, under the EM Accord Code and
Conduct, we remind you that magic is not the native language on Earth
as your probably well aware. Although the practice of magic is welcome.
Visitors are subject to the laws of the hosting world they are visiting.
Just place your mark here and you'll be good to go.” “how
exciting, we may actually learn some new magic?”

“Mr. Smith, welcome. A first-time visit to Tethyr?”
Silently, he shakes his head no, then says, “I”m a frequent
flier, here are my credentials.” he says passing his Identification
to be looked at. Scanning it, the greeter then says, in a very
practiced monotone way, 'please be advised, under the EM Accord Code
and Conduct, we remind you that magic is the native language in the
Mageries as your probably well aware. Visitors are subject to the
laws of the hosting world they are visiting. Just place your mark here
and you'll be good to go.”

“I'll
be disembarking at these co-ordinates of today's course.”
Receiving papers being handed to him, a custodian of affairs scoffs
at the remark. “Not likely, I'm afraid. This is a tourism vessel,
for the safety of..” Being interrupted, the stranger repeats.
“I'll be leaving the vessel at these co-ordinates. I won't need
any further assistance. Mind your tone and run the papers. This was
never a request. I would explain it to you, but I'm not going to
keep repeating myself all day. Run the papers, do your job.”
Many eyebrows raised at this, all eyes watching the stranger
waiting to cross the passage unto the island. “I'm not here for
tourism, I'm working you moron, run the papers, this is official
business.” the one running the papers, kept his eyes on the
screen, when the results came up, he frowned in disappointment.
“Greenlight.” he returns his papers, “Just be sure your
business, is off this vessel. Its an ancient and sacred place. No
place for..“ He was abruptly interrupted again, “You will do
well to never remind me of my business again.” IN fact, you may
want to put in for a transfer, based on what I'm feeling. I am
seriously thinking I might accept this position after all. Yes, in
fact, point me in the direction of your ex-commanding officer. My
business is with him now.” A nearby officer spoke up, “This
vessel falls under the military control of Rift guard, who are you to
suddenly take command?” He grinned his answer, “Lord Merseelis
Fu, inherent Lord of this Ancient floating cemetery. I invoke my
claim here as....RULER...no wait...Overlord”
“To arms,
to arms, seize this man!” calls out as people move to surround him
and he calls out aloud, “Guido of Pore, why have you not spoken?”
As he says this, he looks around himself at the ground, as the rod
in his hand transforms into a black magnificent bastard sword. The
ground shimmy's and the sand rises into the shape of a ghostly image
of the sand-man made of swirling sand. “I am only alive so much as is
the order. Long has it slept, long has it rested. Long has your
grave remained empty awaiting you.” Merseelis laughed, “Silence
servant of Pore. You know what I speak is truth, as Lord, you are
mine to command. Close the city walls and give me the beaches. The
Zaratan will proceed with its course uninterrupted. I invoke my command
and sanctuary, none here may challenge, save those who bear the
mark.”

To
what do we owe this pleasure, Keeper of M. We received no word of
your itinerary.
I
received word that there was a violation from this house., several
in fact. Intrusion and obstruction regarding a decree issued by me.
Your
silence dictates no denial of these facts. I am here to address,
these intrusions.
“My
lord, the only concerns this house and its governors have, is
incompetent humans of earth being...in charge of the gates. It is
not within their power to hold them, as they have proven incapable
of doing.
Oh,
so when I decree that both sides shall maintain an accord of peace
and hold these gates. At whatever means. You withhold your support
and let the lines, Foley. Your emphasis seemingly being their
capability, while you withhold your own. And might I remind you,
humans were chosen by M to do this. As I was chosen as its keeper. I
decide who the bearers are. A house as ancient as this one, need
quickly look into its allegiances and undo what has been done.
Unleash your hold of the gates. Keepers have work to do.
As
you can see, its unlimited world of possibilities. And how does it
hold anything for you? Perhaps you and a friend or a group of
friends entertain me as to how this campaign setting entertains you?
You may be a multi-world adventurer. You may resist all temptation
of the modern worlds and be a die-hard medieval gamer, embedded deep
into the worlds of magic never to look back. You may be a native of
that world, or earth, no matter. Humans exist and existed on both
sides. Just cause your human doesn't mean you're from Earth, is what
I'm trying to say. If your deadset against modern and medieval
together. I tell ya, 99% of players who've played in my games,
played straight-up traditional 2nd
edition d&d, heroes, swords, and magic the whole nine yards.
This story is about the modern world that woke up the real worlds of magics.
If under the age of twenty, you could be of any race, born in any
world, with quite a tale to tell, all yours to embellish. I'm
going to leave the original write up below, in case it helps in any
way. But this game is made for new and experienced players, all are
welcome.